Skip to content

Async

A zero-boilerplate wrapper that drives the right UI for every stage of an async data fetch. It manages aria-busy, aria-live, and role automatically so screen readers always stay informed.

status defaults to success, so default slotted content is visible unless you explicitly set another state.

Features

  • 🔄 5 statuses: idle, loading, empty, error, success
  • 💀 Default skeleton loading state — no setup needed
  • 📭 Built-in empty state with configurable label and description
  • ⚠️ Built-in error state with optional retry button
  • 🎰 Fully slottable — replace any built-in view with your own content
  • Automatic ARIAaria-busy, aria-live, role="alert" managed for you

Source Code

View Source Code
ts
import { define, prop, html, signal, type Signal, onMounted, when } from '@vielzeug/craftit';

import '../../content/icon/icon';
import { reducedMotionMixin } from '../../styles';
import '../skeleton/skeleton';
import componentStyles from './async.css?inline';

export type AsyncStatus = 'idle' | 'loading' | 'empty' | 'error' | 'success';

export type BitAsyncEvents = {
  retry: void;
};

export type BitAsyncProps = {
  'empty-description'?: string;
  'empty-label'?: string;
  'error-description'?: string;
  'error-label'?: string;
  retryable?: boolean;
  status?: AsyncStatus;
};

/**
 * A container for handling asynchronous states (loading, empty, error, success).
 * Simplifies data fetching UI by providing consistent fallbacks.
 *
 * @element bit-async
 *
 * @attr {string} status - current state: 'idle' | 'loading' | 'empty' | 'error' | 'success' (default: 'success')
 * @attr {boolean} retryable - show retry button in error state (default: false)
 * @attr {string} empty-label - title for empty state (default: 'No content yet')
 * @attr {string} empty-description - optional text for empty state
 * @attr {string} error-label - title for error state (default: 'Something went wrong')
 * @attr {string} error-description - optional text for error state
 *
 * @fires retry - when the retry button is clicked
 *
 * @slot - default content shown in 'success' state
 * @slot loading - custom loading UI (overrides default skeletons)
 * @slot empty - custom empty UI (overrides default icon/label)
 * @slot error - custom error UI (overrides default icon/label)
 *
 * @cssprop --async-color - Text/icon color used by default async state content
 * @cssprop --async-gap - Vertical spacing between icon, title, description, and actions
 * @cssprop --async-icon-size - Icon size for built-in loading/empty/error visuals
 * @cssprop --color-contrast-500 - Secondary description text color
 * @cssprop --color-contrast-700 - Primary heading text color for neutral states
 * @cssprop --color-error-500 - Base error color for the default error icon
 * @cssprop --color-error-600 - Strong error color for titles and emphasis
 * @cssprop --color-error-700 - Deep error color for high-contrast error text
 * @cssprop --font-medium - Font weight used by default state descriptions
 * @cssprop --font-semibold - Font weight used by default state titles
 * @cssprop --leading-relaxed - Line-height for default state descriptions
 * @cssprop --rounded-md - Corner radius for default state surfaces and placeholders
 * @example
 * ```html
 * <bit-async status=${status} @retry=${fetchData}>
 *   <ul>...list items...</ul>
 * </bit-async>
 *
 * <!-- Custom empty slot -->
 * <bit-async status="empty">
 *   <div slot="empty">
 *     <img src="/no-results.svg" alt="" />
 *     <p>Try adjusting your filters.</p>
 *   </div>
 * </bit-async>
 * ```
 */
export const ASYNC_TAG = define<BitAsyncProps, BitAsyncEvents>('bit-async', {
  props: {
    'empty-description': undefined,
    'empty-label': 'No content yet',
    'error-description': undefined,
    'error-label': 'Something went wrong',
    retryable: false,
    status: prop.oneOf(['idle', 'loading', 'empty', 'error', 'success'] as const, 'success'),
  },
  setup(props, { emit, host }) {
    const hasLoadingSlot = signal(false);
    const hasEmptySlot = signal(false);
    const hasErrorSlot = signal(false);

    const updateNamedSlotPresence = () => {
      const children = Array.from(host.el.children);

      hasLoadingSlot.value = children.some((child) => child.getAttribute('slot') === 'loading');
      hasEmptySlot.value = children.some((child) => child.getAttribute('slot') === 'empty');
      hasErrorSlot.value = children.some((child) => child.getAttribute('slot') === 'error');
    };

    updateNamedSlotPresence();

    const mount = () => {
      updateNamedSlotPresence();

      const observer = new MutationObserver(() => updateNamedSlotPresence());

      observer.observe(host.el, { attributeFilter: ['slot'], attributes: true, childList: true, subtree: true });

      return () => observer.disconnect();
    };

    // Keep host accessibility state in sync with async status.
    host.bind({
      attr: {
        ariaBusy: () => (props.status!.value === 'loading' ? 'true' : 'false'),
        ariaLabel: () => (props.status!.value === 'loading' ? 'Loading…' : null),
        ariaLive: () => (props.status!.value === 'error' ? 'assertive' : 'polite'),
      },
    });

    const renderText = (className: 'title' | 'description', text: Signal<string | undefined> | undefined) => () =>
      text?.value ? html`<p class="${className}">${text}</p>` : '';

    const renderDefaultState = ({
      action,
      description,
      icon,
      label,
      role,
      stateClass,
    }: {
      action?: () => unknown;
      description: Signal<string | undefined> | undefined;
      icon: string;
      label: Signal<string | undefined> | undefined;
      role: 'alert' | 'status';
      stateClass: 'empty-state' | 'error-state';
    }) => html`
      <div class="${stateClass}" role="${role}">
        <div class="icon">
          <bit-icon name="${icon}" size="100%" stroke-width="1.75" aria-hidden="true"></bit-icon>
        </div>
        ${renderText('title', label)} ${renderText('description', description)} ${action?.()}
      </div>
    `;

    const renderLoadingFallback = () => html`
      <div class="loading-default" aria-hidden="true">
        <bit-skeleton variant="text" lines="1" width="40%"></bit-skeleton>
        <bit-skeleton variant="text" lines="3" width="100%"></bit-skeleton>
        <bit-skeleton variant="text" lines="1" width="60%"></bit-skeleton>
      </div>
    `;

    const renderSuccess = () => html`
      <div class="region" role="presentation">
        <slot></slot>
      </div>
    `;

    const renderByStatus = () => {
      const status = props.status!.value;

      if (status === 'idle') {
        return html`<div class="region" role="presentation"></div>`;
      }

      if (status === 'loading') {
        return html`
          <div class="region" role="status">
            ${when(hasLoadingSlot, () => html`<slot name="loading"></slot>`, renderLoadingFallback)}
          </div>
        `;
      }

      if (status === 'empty') {
        return html`
          <div class="region">
            ${when(
              hasEmptySlot,
              () => html`<slot name="empty"></slot>`,
              () =>
                renderDefaultState({
                  description: props['empty-description'],
                  icon: 'inbox',
                  label: props['empty-label'],
                  role: 'status',
                  stateClass: 'empty-state',
                }),
            )}
          </div>
        `;
      }

      if (status === 'error') {
        return html`
          <div class="region">
            ${when(
              hasErrorSlot,
              () => html`<slot name="error"></slot>`,
              () =>
                renderDefaultState({
                  action: () =>
                    when(
                      () => Boolean(props.retryable!.value),
                      () => html`
                        <button class="retry-btn" type="button" @click=${() => emit('retry')}>
                          <bit-icon name="refresh-cw" size="1em" stroke-width="2" aria-hidden="true"></bit-icon>
                          Try again
                        </button>
                      `,
                    ),
                  description: props['error-description'],
                  icon: 'triangle-alert',
                  label: props['error-label'],
                  role: 'alert',
                  stateClass: 'error-state',
                }),
            )}
          </div>
        `;
      }

      return renderSuccess();
    };

    onMounted(mount);

    return () => html`${() => renderByStatus()}`;
  },
  styles: [reducedMotionMixin, componentStyles],
});

Basic Usage

html
<bit-async status="loading"></bit-async>

<script type="module">
  import '@vielzeug/buildit/async';
  import '@vielzeug/buildit/skeleton';
</script>

Switch status from your data layer:

js
const el = document.querySelector('bit-async');

async function loadData() {
  el.status = 'loading';
  try {
    const data = await fetch('/api/items').then((r) => r.json());
    el.status = data.length ? 'success' : 'empty';
  } catch {
    el.status = 'error';
  }
}

Status: Loading

The default loading view renders a skeleton stack automatically. No slot required.

PreviewCode
RTL

Custom Loading Slot

PreviewCode
RTL

Status: Empty

PreviewCode
RTL

Custom Empty Slot

PreviewCode
RTL

Status: Error

PreviewCode
RTL

Custom Error Slot

PreviewCode
RTL

Status: Success

PreviewCode
RTL

Retry

Add retryable to show a built-in retry button in the error state. Listen for the retry event to re-trigger your fetch.

PreviewCode
RTL

Composing with bit-card

PreviewCode
RTL

Composing with bit-table

PreviewCode
RTL

Status values

statusWhat rendersaria-busyaria-live
idlenothing (empty region)falsepolite
loadingloading slot or skeleton stacktruepolite
emptyempty slot or built-in empty statefalsepolite
errorerror slot or built-in error statefalseassertive
successdefault slot (your content)falsepolite

Props

AttributeTypeDefaultDescription
statusAsyncStatus'success'Current data-fetch status
empty-labelstring'No content yet'Heading for the built-in empty state
empty-descriptionstringDescription below the empty-state heading
error-labelstring'Something went wrong'Heading for the built-in error state
error-descriptionstringDescription below the error-state heading
retryablebooleanfalseShow retry button in the built-in error state

Events

EventDetailDescription
retryFired when the built-in retry button is clicked

Slots

SlotDescription
(default)Rendered when status="success"
loadingReplaces the built-in skeleton stack during loading
emptyReplaces the built-in empty state illustration
errorReplaces the built-in error view

CSS Custom Properties

PropertyDefaultDescription
--async-color--color-contrast-500Icon/text color for built-in states
--async-icon-sizevar(--size-12)Icon size in built-in empty/error views
--async-gapvar(--size-3)Gap between elements in built-in views

Accessibility

bit-async manages ARIA on the host element automatically:

  • aria-busy="true" while status is loading — screen readers announce the busy region.
  • aria-live="assertive" in the error state — error messages interrupt immediately.
  • aria-live="polite" in all other states — updates are announced after the current action.
  • The built-in error region uses role="alert" for immediate screen reader pickup.
  • The built-in loading and empty regions use role="status" for polite announcements.
  • The retry button is typed type="button" to prevent accidental form submission.